Welcome to Project Daedalus
Why I'm building an AI-native indie game studio, and writing about it
Hey there! I’m Scott and I’m building a pretty ambitious AI-native game studio platform. The plan is to ship a desktop app that can take an indie game designer all the way from concept to richly complex, studio-quality game published on Steam, by giving them an entire crew of specialized agents coordinated around the design intent of the creator.
I’m building this because I wish it existed. I have been designing games in notebooks my whole life, fantasizing about bringing them to life and entertaining people. I’ve tinkered with game dev tools, made some mods, etc, but I have never had the capacity and breadth of skills and capabilities it takes to actually build an entire game and bring it to market.
You hear about these incredible successes from absolute kings like Chris Sawyer (Rollercoaster Tycoon), Eric Barone (Stardew Valley), Tynan Sylvester (RimWorld) and others. I have always been in awe of them, and so grateful to them for what they’ve given us and inspired in us. But the truth is that INDIE GAME DEVELOPMENT IS HARD, ESPECIALLY ALONE. For every great indie game we know, I cannot imagine the number of great indie games that have been imagined and just couldn’t make it all the way to reality.
One unified platform that turns an individual game designer into the Director of their own studio sounds too good to be true. But now, with AI advancing at a ridiculous pace across engineering, language, art, and music, I think we’re approaching the edge of this idea becoming possible. So I’m going to push on that edge.
I cannot imagine a greater dream than not only being able to finally create proper games myself, but to empower an entire community to do so. The lofty mission of this project is to democratize game development so that anyone with the creative mind to design experiences for people can bring their ideas to life and share them with the world.
Because what I care most about is contribution to the gamedev community, and because I am not so arrogant as to think I’m the only one out there trying to do this or the one who’s going to pull it off, I want to make my dev journey public here. I will try to share not just what I build and how I build it but what the experience is like and what I’m learning along the way. I hope you find it interesting!