I'm the Director; the robots are the crew
How I'm building Project Daedalus (by directing a fleet of robots) and why that's the same idea as the product itself.
Read post →5 posts
How I'm building Project Daedalus (by directing a fleet of robots) and why that's the same idea as the product itself.
Read post →The rough road from here (a real demo, a small alpha, a paid beta, on toward 1.0) and what to expect from this devlog along the way.
Read post →Even with today's incredible robots, making a game means stitching together a pile of them, and the game falls through the cracks between them. Daedalus is the bet that it should all live in one place.
Read post →What I've done and what I'm doing
Read post →Why I'm building an AI-native indie game studio, and writing about it
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